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focaldem
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1997-01-21
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2KB
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72 lines
**************************************************************
// Persistence of Vision(tm) Ray Tracer Scene Description File
// Filename : Focaldem.pov
// POV Version : POV-Ray for Windows v3.00e
// Description : Focal Blur tutorial
// Date : 11/06/96
// Constructor : Alan C. Kong
// ==== Standard POV-Ray Includes ====
#include "colors.inc" // Standard Color definitions
#include "shapes.inc" // Standard Shape definitions
#include "textures.inc" // Standard Texture definitions
#version 3.0
global_settings {
assumed_gamma 2.2 // for most PC monitors
max_trace_level 5
}
sphere { <1, 0, -6>, 0.5
finish {
ambient 0.1
diffuse 0.6
}
pigment { NeonPink }
}
box { <-1, -1, -1>, < 1, 1, 1>
rotate <0, -20, 0>
finish {
ambient 0.1
diffuse 0.6
}
pigment { Green }
}
cylinder { <-6, 6, 30>, <-6, -1, 30>, 3
finish {
ambient 0.1
diffuse 0.6
}
pigment {NeonBlue}
}
plane { y, -1.0
pigment {
checker color Gray65 color Gray30
}
}
light_source { <5, 30, -30> color White }
light_source { <-5, 30, -30> color White }
camera {
location <0.0, 1.0, -10.0> // position of camera <1 unit up, 10 back>
look_at <0.0, 1.0, 0.0> // point center of view at this point
// focal_point <-6, 1, 30> // blue cylinder is the center of focus
// focal_point < 0, 1, 0> // green box is the center of focus
focal_point < 1, 1, -6> // pink sphere is the center of focus
aperture 0.4 // a nice compromise
// aperture 0.05 // almost everything is in focus
// aperture 1.5 // much blurring
// blur_samples 4 // fewer samples, faster to render
blur_samples 20 // more samples, higher quality image
}